Classic Game Design Second Edition: From Pong to Pac-Man with Unity

★★★★★ 4.6 28 reviews

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Management number 233435772 Release Date 2026/06/27 List Price US$12.54 Model Number 233435772
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You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features + Uses Unity, C#, Blender, GIMP and Audacity to make five fun classic games + 4-color throughout with companion files that include source code, art, and full projects (available for downloading from the publisher with Amazon proof of purchase by writing to info@merclearning.com) + Includes historical anecdotes direct from one of the fabled Atari coin-op programmers + Detailed step-by-step instructions, dozens of exercises, and rules of classic game design + Contains unique insights on applying classic game design concepts to modern games Brief Table Of Contents 1: Introduction. 2: Tools of the Trade. 3: Pong. 4: Classic Paddle Game. 5: Breakout. 6: Classic Brick Game. 7: Space Invaders. 8: Classic Game Project Three: Vertical Shooter. 9: Scramble. 10: Classic Game Project Four: Scrolling Shooter. 11: Pac-Man. 12: Classic Game Project Five: Maze Game. Epilogue. Appendix I: Introduction to C#. Appendix II: Eight Rules of Classic Game Design. Appendix III: About the DVD. On The Companion Files! +All the source code, art, and sound sources for the projects are on the companion disc (available for downloading from the publisher with Amazon proof of purchase by writing to info@merclearning.com) About The Author Franz Lanzinger is best known as the pioneering programmer and chief designer of Atari's Crystal Castles. Mr. Lanzinger is owner of Lanzinger Studio, publisher and developer of the Gubble series. Read more

ASIN B07S3ZW1Z8
XRay Not Enabled
ISBN13 978-1683923862
Edition 2nd
Language English
File size 24.3 MB
Page Flip Enabled
Publisher Mercury Learning and Information
Word Wise Not Enabled
Print length 432 pages
Accessibility Learn more
Screen Reader Supported
Publication date May 20, 2019
Enhanced typesetting Enabled

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